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As long as a Residence lays within the Area of Influence (Radius) of these buildings, and both are connected via Road, their Needs are satisfied. Community, Activity, Information and Participation are all satisfied through Public buildings.If it is a genuine Need, and not a Desire, that section of the Population will grow discontent and start to leave the City. When these Goods become depleted, the satisfaction and Tax levels of a certain Population Group will decrease, limited to the Goods in question.
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Food, Drinks and Lifestyle are all satisfied by Goods made available through an Island's Warehouse and must be produced.Each Population Group in Anno 2070 allows for expanded construction options, but also imposes greater demands on the City's infrastucture. There are a total of 11 Population Groups in Anno 2070 across 3 playable Factions: 4 for Ecos, 4 for Tycoons and 3 for Techs (2 without the Deep Ocean Expansion). These icons must be pressed manually to advance Residences to the next level. Note: Whenever Ascension Rights are Denied (set to Manual) and every condition to advancement is met, minor up-arrow icons will appear next to the appropriate Residence types, accompanied by a number indicating the amount of buildings which may be upgraded. At the bottom of the display are 3 separate tabs for Population, Ecology and Energy. Information is detailed according to Population, Tax income and Residences, which include fractions representing the current/maximum allowable number of Residents or Residences per level, ie: (3,250/5,000). Selecting a City Center or completed Monument brings up an info panel (as shown) displaying Global Tax Income at the top and Local Island-centric information thereafter. Population is also broken down on a per Island basis.
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